![]() Find the section and add the link to the strategy file by adding the following entry as one of the parameters Win32_x86\dataAccess\connectionServer\jdbc\jdbc.sboī. Add the link to the Data Federator strategy file.Ĭ:\Program Files\Business Objects\BusinessObjects Enterprise 12.0.Copy the strategy file datafederator.stg to C:\Program Files\Business Objects\BusinessObjects Enterprise 12.0\win32_x86\dataAccess\connectionServer\jdbc.The strategy file can be found in the "BOE-Add-ons" folder on the Data Federator CD. Automatic class, object, and join creation (Objects and Joins strategies)ĭata Federator has a strategy for the automatic generation of relational universes from NW BI data.Automatic join and cardinality detection (Join strategies).Moving Light Assistant will not derive the presence of DMX universes based upon Rig Data patch information.C:\Program Files\Business Objects\BusinessObjects Data Federator 12\JdbcDriver\lib\thindriver.jarĪ strategy is a script that automatically extracts structural information fromĪ database. Adding DMX UniversesĭMX universes must be manually added using the Add button. Finally, the rigging position of the fixtures is displayed. If there are overlapping DMX addresses, they will be highlighted in red. Fixtures will be colour-coded alternately cyan and magenta to indicate blocks of DMX slots. External intensity, colour and beam parameters are also displayed. It shows the channel number and the fixture type the slot is patched to, along with the individual fixture parameter. The right-hand universe view displays the usage of each DMX slot within the selected DMX universe. The first DMX slot of the largest free contiguous block. The largest number of free DMX slots in a single contiguous block. Moving Light Assistant assumes all DMX universes have 512 slots. The total number of free DMX slots in the DMX universe. The total number of DMX slots used by patched fixtures based upon their DMX footprint. The number of fixtures in Rig Data patched to the universe. For future use.ĭescribes the device port on which the DMX universe appears. By default, DMX universes are added to the ‘Main’ system.ĭescribes the node, gateway or NSP producing the DMX universe. The system identifier can be a name or a number and is defined when universes are added, or via the menu Manage->Systems. Shows with multiple consoles are described as having multiple systems. This may either be a letter (or letters), or a number, as defined in the menu File->Preferences->DMX Format.Ī System is a logical group of DMX universes, generally controlled by one console. ![]() The Universe list shows the following information: The window reflects patch information from Rig Data. There is a drag handle between the two panes to adjust their relative widths.īeyond adding DMX universes, no information can be edited in this window. The window is divided in two halves, with the left-hand side showing a list of universes, and the right-hand side showing details of an individual universe. Manage->Universes displays information about the DMX universes in a show, and the fixtures patched to them.
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